![]() Hitting an enemy with a jump kick or head butt is harder than it should be. The controls are sluggish and slow to respond. While the graphics are mostly intact the gameplay has suffered. The reason this edition is so surprising is that it came after so many subpar versions of the game, like the awful Commodore 64 version which I had the misfortune of experiencing. Let’s be completely honest, the arcade game wasn’t exactly a showstopper. Some of the backgrounds have been redesigned but for the most part it is faithful to the source material. The sprites are the same size as the arcade and only one enemy (Chin) has been cut. The Sega Genesis version for its time was the closest to the arcade. One step above that is the Sega version, which for the longest time was probably the best version of the game, for all that is worth it.ĭouble Dragon was ported to every conceivable format, even some it shouldn’t have been like the Atari 2600. The NES version is the one everyone is familiar with but most aren’t aware of the more arcade accurate port for the Master System. ![]() But like Contra it seemed like the go to game whenever anyone bought a new platform. It’s not because I love the game that much I’m only a middling Double Dragon fan. And surprisingly I’ve played a significant number of the various versions of the game. It really is amazing just how widely ported Technos’ legendary beat em up really is. Developer: Technos Japan Publisher: Ballistic Released: 1992 Genre: Beat ’em upĭouble Dragon, Double Dragon, Double Dragon.
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